![]() ![]() One of the benefits of working with a game engine like Unit圓D is that you only have to code your game once. Plus, if you’re living in Canada, the U.S., Australia, or the U.K., you probably have some friends with iPhones who will want to try out your game, and that’s as good a reason as any. Even though Android has the largest market share globally at around 87%, iPhone users tend to have deeper pockets and play more games. This is unfortunate, because they’re missing out on a lot of potential revenue. ![]() It’s no wonder some indie devs neglect the App Store altogether to save themselves the headache of getting through Apple’s strict hardware requirements. Not owning any Apple products besides an old iPod Nano, I found publishing to the App Store to be more difficult than I expected. I recently released the beta of my first mobile game, Juggl, for both Android an iOS. ![]()
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